2009 – Attack of the Dust Bunnies (iPhone)

Position: Technical Art Director / Production Director

  • Learned and documented the Torque Game Builder iPhone Engine (iTGB) and created pipelines, guidelines and documentation for internal teams working on many aspects of the game development process including Art, World Building, Scripting, Cinematics, Audio and Programming.
  • Documented and facilitated the technical implementation entire gameplay systems including, tools, weapons, player abilities, vehicles, AI, camera, and scripting.
  • Created and maintained the technical requirements and restrictions for the worlds and characters, animations, sound and cinematics.
  • Created and maintained tools using C#.
  • Debugged and fixed problems with memory, framerate, etc. for the iPhone.
  • Created and implemented UI Frontend.