2005 – Spiderman 2 (PSP)

Spider-Man2 (PSP)

Position: Level Designer – Transitioning Lead Artist

I worked on Spider-Man 2 for the PSP during my transition out of Vicarious Vision.  I knew that I would be leaving the company before the project started so I was responsible for setting up pipelines and documentation that would put the project on solid ground before my departure.

  • Created and conceptualized paper designs for unique adventure game levels.
  • Traveled to Russia to train other artists on the team.
  • Created and documented pipelines and techniques used on the project.
  • Worked closely with 2d Artist to coordinate the artistic needs with the technical needs of the levels.