2003 – Crash Nitro Kart (Playstation 2, Xbox and Gamecube)

Position: Lead 3d Artist

  • Created and conceptualized paper designs for unique and fun tracks.
  • Responsible for technical direction of tracks from start to completion including Design Modeling, UV Texturing, Vertex Component Lighting, and Collision Geometry.
  • Created art for power-ups and weapons used by characters as well as special effects used in game.
  • Worked closely with 2d Artist to coordinate the artistic needs with the technical needs of the tracks.