2001 – Spider-Man2; Enter: Electro (Playstation)

Position: Lead Artist

  • Created and conceptualized paper designs for unique adventure game levels.
  • Traveled to California to learn the engine we used to train other artists on the team.
  • Responsible for creation of levels from start to completion including Modeling, UV Mapping, Vertex Component Lighting, and Collision Geometry.
  • Worked closely with 2d Artist to coordinate the artistic needs with the technical needs of the levels.
  • Lead and mentored other artists in the game development process.