2003 – Need For Speed: Underground (PS2, Xbox, Gamecube and PC)

Position: Project Lead (Car Parts Contract)

  • Managed and Scheduled car part workflow for entire team.
  • Managed and Integrated Schedule and assets for external foreign team in Russia.
  • Modeled Wide Body Kits, Hoods and Roofs for some cars.
  • UV Mapped and Surface Tagged all parts for use in game.
  • Responsible for submitting weekly and bi-weekly milestones to EA Blackbox