2002 – Tony Hawk Pro Skater 4 (Playstation)

Position: Lead Artist

  • Created and conceptualized paper designs for unique and fun skateboarding levels.
  • Responsible for creation of levels from start to completion including Modelling, UV Texturing, Vertex Component Lighting, and Collision Geometry.
  • Responsible for maintaining the extreme gameplay the Tony Hawk series is known for.
  • Worked closely with 2d Artist to coordinate the artistic needs with the technical needs of the levels.
  • Lead and mentored other artists in the game development process.