2000 – Polaris Snocross (Playstation)

Position: 3d Artist

  • Created and conceptualized paper designs for unique and fun snowmobile tracks.
  • Responsible for creation of tracks from start to completion including Modeling, UV Mapping, Vertex Component Lighting, and Collision Geometry.
  • Worked closely with 2d Artist to coordinate the artistic needs with the technical needs of the tracks.